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Yester-OriginalDAmpD

Province Scale: 1sq = 1 mile Base Pantheon: Greyhawk

The gods of the pantheon of Greyhawk saw fit to create the world of Yester to test the mettle of humans in a wild and difficult land. Obad-hai and Beory being the father and mother of this land. While the other deities had a say in the creation and development of this world, creating artifacts and traps if only to see what humans would do with such power.

Village – Daggerfells (Lawful Good) Pop. 550 Main worshipped deity(s) – Beory, Ehlonna, Fharlanghn, Heironeous, Kord Main feared deity(s) – Incabulos, Nerull

A small village nestled between two forests. As usual humans quickly filled their ranks in this untamed land. Daggerfell was formed by a group of settlers lead by Sebastian Rolg who was often known for dropping his dagger. Daggerfell found itself in need of all forms of resources; food, wood, stone and even animal husbandry. Being a small village everyone in town knew each other and their families well. In the cobblestone streets, stray dogs, cats, chickens and even goats can be found wandering. Chief Yusil has attempted to establish a centralized form of currency, however he has been unable to gain any traction with the citizens who still prefer to trade goods and services. Daggerfell Important Features: Tavern, Mason workshop(3), Blacksmith, Beory Temple complex, Weaver Shop, Herbalist, Carpenters(2)

Important families of Daggerfell: Tavern: A family owned establishment run by the Rus. Silas and Miranda Rus are joined by their four children Jason, Timothy, Karen and Owen all of which work at the Tavern. Silas and Miranda believe they owe their success in the tavern to Olidammara the god of revelry, who appeared to Silas as a monkey and offered its blessing, the couple has since passed this belief to their children. Etched into the doorpost of the tavern is a mask with a wide laughing mouth.

The Rus family live above the tavern in three rooms, this room is at the top of a staircase and is kept locked at all times. These consist of a master bedroom for the parents with an attached bathroom. A second room for the three boys; and a separate room for their sister though all four of them share a bathroom.

Local citizens often spend much time in the tavern in the evening, especially when the local farmers sell their harvest and produce. Here the citizens can buy drinks, play board games/card games or listen to a rotating list of local live music.

Carpenters: Two families make their living felling and processing wood

Kol and Sahra Rivera and their two daughters Tiffany and Nicole who operate the lumber yard north of the village; Kol and Sahra have drifted apart due to the long hours and painful work Kol endures for the family. Sahra wishes for more adventure in her life and thus feels trapped by their lumber business. She is jealous of Rizza who constantly has the affection of her husband. After a recent near-accident during a violent thunderstorm in the nearby forest. Nicole particularly has become far more devoted to Beory, visiting the temple nearly every day.

Kal and Rizza Hops along with their son Ji and daughter Yuu operate the other lumberyard south of the village. Ji(Playable Character) is well known for taking on building projects for other citizens and enjoys working with his hands. Kal and Rizza are often seen together around town, walking in the forest, or dancing the night away in the tavern.

Beory Temple: 105 years ago this location was constructed in honor of Beory who appeared to Sebastian Rolg who lead the small group of people to found Daggerfell. Since then their 2nd generation son Rodrick and Julia Rolg along with their kids Mark, Timothy, Juliet, Jason, Olivia, and Allios has maintained the grounds and kept the traditions of Beory while combating the forces of Incabulos, Nerull forces of evil and disease. Mark, Timothy and Juliet; the oldest of the six kids uphold the traditions of Beory and maintain the druidic forces of nature. Timothy often uses this spiritualist power to morph into creatures of the forest. Juliet when she was young witnessed a towering deer in the forest pulsing with energy and known only in tales to be Beory avatar. This temple is also the site where those who die are given the druidic burial ritual before being buried in one of the forests to give back their lifeforce to nature.

Most citizens attend Beory temple for guidance or to appease Beory, especially those that make their living off the nearby natural resources. Others only attend the yearly feast to Beory held in the center of town.

Tazzar Blause – The only son of his parents Robin and Elza Blause, who became enemies of the Rolg family particularly for being followers of Celesti. Tazzar worked as a wizards assistant to Loi Nuberg, using his thirst for adventure to make coin. He would often disappears for months on end and reappear. Tazzar is a (12th level warlock) As he collected strange and mysterious components from the Wild forest – most of which poisons, Tazzar began to question the use of these components. Loi was finally required to explain his attempting to become a lich (of which he was successful). Tazzar bound himself eternally to Loi who was required two souls a year to maintain his new lich form. His pact weapon a handaxe (1d6 Slash) weapon and steal the life force of others using Lifedrinker

Adventure Start: (Depends on chosen character and friendships)

Potential Story Plots:

  • Note* Regardless for which adventure is chosen all are proceeding at the same time; the other adventures will be assumed killed.

(Lust for Adventure) At a table at the back of the tavern a mixed company of people are talking about crossing Mt. Deathspine. This feat has been attempted before but all who have attempted it have never returned. Rodric Yuu has since then forbidden anyone from attempting it again, calling it an act disrespectful of life. Jason and Timothy Rus are the leaders of this expedition and Jason shows a map of their planned trek.

The group makes plans to leave in two days and be the first to cross Mt. Deathspine, a journey that could take them nearly a week to complete.

Wilderness Encounters: Wrecked Ship on Mt. Deathspine Dungeon: Mine (DM book pg. 293) The group finds an old partially caved in entrance which leads into a dark mine which has a light deep within. Believing this to be a way through Mt. Deathspine the group enters. The straightforward path winds on; clearly this mine had been well cleaned out before being abandoned. (Party encounters dwarfs) Aggressive shaking from below causes the floor to collapse and three small (3ft) stout men far below.

(Forbidden Knowledge)

Starting: A secret meeting is being held in the towns warehouse led by Tazzar Nissra who claims to have been visited by an unknown God named Celesti – the wanderer. Four others have been assembled as well Yuu Hops, Sahra Rivera, Owen Rus, (main character). This God says that mystery and adventure are to be found in the lands across the river. Though skeptical each of them are excited for the chance at adventure and agree to leave tomorrow morning.

Wilderness Encounters: Outside village there is a 1d6 (1-3 chance) of a wolf attack each hour Wolf: Medium Size, no alignment Armor Class 13 (Natural Armor); HP: 11 (2d8+2); Speed: 40ft; Challenge ¼ (50XP) Proficiency Bonus +2 Stats: STR 12 (+1) DEX 15 (+2) CON 12 (+1) INT 3 (-4) WIS 12 (+1) CHA 6 (-2) Skills: Perception +3; Stealth +4 Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated. Actions Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone. Wild Magic Zone Forest of Dead petrified Trees

Ruined Manor “Dungeon”: A location made up of 12 rooms and three floors (1st, 2nd, and ruined Basement.) Description: A manor which at its peak was extravagant and clearly built to last, however now has been left to decay in the forest. Many of the rooms have ceilings and floors exposed to the room or sky (when applicable) above.

Tazzar when asked about the Estate claims to have never heard of the Nuberg’s

Courtyard: A large 6ft tall stone wall covered in vines, normal green moss, and massive cobwebs surrounds a courtyard. In many places this stone wall has loose or collapsed portions. The main gate to the courtyard has a weathered plaque that reads “Nuberg Estate”. A cobblestone path, overgrown with weeds winds its way to the rotted front door. Stone statues lay in ruins and continued decay. The howls of wolves can be heard as you enter. Gardens which were used to grow strange plants takes up much of the courtyards space. (Before entering – player is attacked by a wolf (3) which is quickly distracted by a bear)

1st Floor numbered 1-6: Key: Encounter! – Combat; Encounter? - Puzzle

    1. Encounter! - 3 freshly dead zombies 
    2. Manor Foyer - no loot but 4 doors and stairs to the 2nd floor
    3. Study – contains a locked desk, chair and a locked chest blocked by a hole 
    4. Warehouse – Door is blocked by a fallen bookshelf but can be broken through with force, contains 3 chests (one locked, one looted, one safe) a crate of supplies, weapon rack with daggers, swords and a longsword.  The large hole in the ground big enough to climb down
    5. Encounter! – 3 zombies fighting a large spider
    6. Kitchen – Contains the unanimated remains of humans in a variety of pieces. Encounter! 2 zombies and later a wolf

2nd Floor

    1. Master Bedroom – Spider eggs and web fill the room (if eggs are broken large spider encounter!).  Bed contains a shriveled up corpse of a woman covered in web  Around her neck is a glistening ruby necklace which shines through the webs. There is a chest in the corner just past a fireplace that doesn’t seem to have been lit for a long while.  Room is covered in brown mold making it unusually cold.
    2. Childrens Bedroom – Room contains two child sized beds as well as toys 

Basement

    1.  Large empty room with two wooden doors
    2.  Library/Study Encounter? – Decayed bookshelves and destroyed books, a strange stone sphere on a pedestal stands in the center.  The sphere has two indentations where objects can be placed.
    3. Secret Room (once the ruby necklace and sapphire ring is returned to the stone construct) – 

Room has a large deep hole in the center. Tazzar explains that the answer must lie at the bottom of this hole and jumps in. You hear a splash as of liquid followed by a hiss and fevered screams.

    4. A large petrified tree stands in the center of the room, in the center is a hole which you can reach your hand into.  Bones, blood and other remains litter the edges of the room. When doing so you discover a wedding band with a large sapphire stone.  Whatever this tree was, it clearly was the subject of much scrutiny.  As you go to leave you hear the rustling of bones 

Encounter! 3 skeletons

A few brave citizens have attempted to cross Mt. Deathspine, but none have returned even years later. Still the need for stone and metal drives miners to this place. So too, much of what lies beyond the river Parazil remains a mystery.

(Homesteading)

The local well is drying up and Rodric Yuu plans to consult with Beory in order to find a new source of water for the growing population. Many prominent leaders of the town including Kal Hops and Silas Rus volunteer to help in the search. Rodric returns the next morning to explain that Beory has pointed the way to a new source of water in a cavern found below the local Tavern.

Dungeon: Maze