ModulesStory
Starwars Module: Wreck & Ruin - Adventure for 4 lvl 2 Player Characters Playtime: 2-3hrs
The players own a chop-shop for all sorts of parts, robotic, ship parts, weapons/tools, droids - based in Mos Esley spaceport on tatooine. At the start of the adventure the group is between jobs and head into Mos Esley's New Quarter, which offers tourist ammenities such as hotels, a cantina and merchant district, both to relax and find work. - Players must decide which character is the group leader.
Mos Esley:
Major Locations:
Chalmun's Spaceport Cantina located at 3112 Outer Kerner Way, Mos Eisley, Tatooine serves as the center for drinking and dining among smugglers, vagabonds and spacers.
- This is also the most well-known location to meet Raalo
- See bartender 1d6 roll table for who is on duty - bartender tells players that Raalo was last seen going to talk to someone at Rebo & Sons Droid Salvage
In the streets there are various merchant stalls selling all kinds of goods
Rebo & Sons Droid Salvage, a dusty, half-cluttered depot tucked between two crumbling warehouses near Docking Bay 42. Known for cheap refurb droids and discreet "no questions asked" repairs.
Side Objectives:
Womp Rat Roulette - A crowd is gathered outside in a sandlot area where an old gambler named Maex Trell waves the Players over.
"You look like you could use some easy credits." he exclaims "come, bet up to 100 credits on the next womp rat race.
(D20 roll: 1-5: player loses | 6-15: rat escapes | 16-20: player wins)
- Rat escapes - Maex panics and offers 50 credits to anyone who can catch the rat "especially before it bites someone important.
During the chaos a masked figure walks over to the game shooting into the air and clearing the crowd. During this they point the gun at a player character asking which direction Maex went (deception roll) and storms off.
The Drifters Code - A robed figure is slumped up against the wall, as the Player(s) walk by they grab you by the ankle and hiss "Give this to sinna Rell in the droid depot." before slumping back over again.
Examining the datapad reveals that whatever is on it is encrypted. (DC 15 Use Computer to break in)
- Succeed - players find coordinates to the starworm which the data shows has 12,000 credits worth of loot.
- Failure - the players are unable to un-encrpyt the data and can sell it to another vendor for 50 credits or give it to Sinna
Sabacc and the Sore Loser - a Twilek gambler named Noro Vesh confronts the player inside Chalmun's Cantina demanding to play a hand of Sabacc. (Player and Noro roll D6 higher number wins)
*Player wins - Noro freaks out, draws his blaster (1d4) and fires at the player before running off into the crowd
- Noro wins - He demands the player pay his tab as an enforcer comes up behind
Meeting with Raalo - The players walk into Rebo & Sons and find Raalo talking to a woman with a rifle on her back. As they approach Raalo greets them friendly. When prompted the woman seems annoyed but introduces herself as Sinna.\\
- players hand over the data disk and she leaves immediately only offering a goodbye to Raalo
- Else Raalo explains he needs to talk to the players to Sinna, where-by she then leaves only saying goodbye to Raalo.
Raalo explains about the starworm, a ship left adrift after one of the confrontations in the clonewars. "Theres a good chance theres still quite a few valuables on the ship and I will give you 2500 credits for anything you find." (players with perception mod:+1 roll to notice his surprise. Maximum he can offer is 6000 credits for maximum persuasion
*players can attempt persuasion opposition check to increase their share (if they beat Raalo by 5+ he agrees to 5000 credits.
- Raalo offers his beatup ship to sweeten the offer however the ship is not in the best shape
- Hyperdrive has been removed, badly damaged communication array, laser cannon has 3 shots however sublight engines are in good shape despite Raalo's poor maintainance habits players can do mechanics check (DC15) and bring down Raalo's offer.
Finding the Starworm
Players fly out to the coordinates given by Raalo to find nothing there. Two TIE fighters in bad shape fly into the area but dont appear to see the players. They stop for a moment (contacting geelo).
Scan the area - Computer check (DC15)
- success a ships trail is discovered heading off in a direction
- failure the party detects nothing however a piece of debris slams into the ship (the players can scan this object) - it appears to be a piece of a ship, on-screen the object has the partial word 'orm' on it.
Locating the Starworm
the players follow the trail (success:failure) and find the wreckage of the Starworm (Read discription under Shifting Wreckage)
players must dock with the starworm (Computer Check: DC25)
- Success they dock without issue (Continue to READ ALOUD TEXT)
- Failure players must find another way onto the darelic ship
On arriving on the ship combat begins immediately and all roll for inititive. Enemy Stat Blocks for both B1 and B2 enemy encounter
* players can restore power to the ship by going to one of the control panels and performing a Use Computer check (DC 15). **Once power is restored the 2nd group of enemies is released.