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BartenderRoll
1d6 roll table:
1. Fizzik "Fizz" Droo
Species: Chadra-Fan Personality: Hyperactive, endlessly enthusiastic, and always talking. Quirks: Makes experimental cocktails with unpredictable effects. Tends to offer drink discounts in exchange for “weird stories.” Secret: He’s a mechanical savant and moonlights repairing droids and starship nav systems—possibly tweaking them to cause "accidents." Plot Hook: One of his drinks gave a customer Force visions. He wants help reproducing it.
2. Grob “Two-Tank” Rund
Species: Besalisk Personality: Loud, boisterous, and jolly—until someone disrespects his bar. Quirks: Can pour four drinks at once, and always keeps one tankard for himself. Swears he knew Jek Porkins. Secret: Used to be a pirate captain with a big bounty still active under his old alias.
3. Nella Vex
Species: Twi’lek (Green) Personality: Slick, charming, with a razor-sharp tongue. Quirks: Knows everything that happens in the cantina and uses subtle gossip like currency. Secret: She’s an informant for both the Rebel Alliance and a Black Sun Vigo, playing both sides.
4. Bartender off duty
5. Zerma Dree
Species: Mirialan Personality: Stern, spiritual, and always calm—like a monk behind a bar. Quirks: Decorates the bar with tiny talismans and crystals. She offers cryptic fortunes with her drinks, claiming she can "read the fizz." Secret: She was once a Jedi Initiate who failed the trials. She has minor Force sensitivity and still meditates nightly in the cellar. Plot Hook: Her visions have been growing more intense—she may have glimpsed a dark presence in Mos Eisley.
6.Dargo Null
Species: Duros Personality: Grumpy, no-nonsense, but fair—like a spaceport drill sergeant. Quirks: Keeps a blaster under the bar and an old star map behind it. Hates small talk unless it’s about starship engines. Secret: He’s been secretly plotting a hyperspace escape route for refugees and deserters. Plot Hook: Someone stole a copy of his star map, and he needs it retrieved—fast.